Mad WoW Skills Review
_I did not think I ever needed a guide. I was a player ever since open beta, and I recall opening day. Kill something. Loot. Get stuck in looting position. Watch your server crash. Log back on to your system. Wind up in queue. Learn that you are dead, and your game's been rolled back 10 minutes.
I always had enough gold, and I was continually assured a raiding spot. I've been with the same guild pretty much since the first month I played. We completed 40 man raids in Vanilla, and we survived all the raid changes, and we are still going strong in Cataclysm.
So why would I need a guide?
I don't know everything, that's why. It does not matter how much anyone knows, there are always more things to learn, and there is always something you can learn in WoW. So after doing research on the internet, I felt Mad WoW Skills was the best choice.
Mad WoW skills covered pretty much everything I need to know to be successful at WoW, and still enjoy the game. There's a gold guide, but it's not any old gold guide. It covers the auction house and gathering professions in addition to farming, which is usually what every gold guide reviews. And now I get more than four times the amount of gold I was receiving prior to purchasing this guide.
The guide's big on pvp too. I wasn't much of a player vs. player, I always favored being a raider. But there are times where it would be great to creep up behind a player stun locking them right into submission. The problem I had was each time I would work my way halfway through a stun lock, another player would gank me, causing me to be rezzing at the graveyard while yelling at my computer screen. Now that problem doesn't exist due to Mad Wow Skills.
I always thought professions were a waste, and too much effort to level. Now I've maxed not only Inscription and Jewelcrafting on my main, but mining and herbalism on an alt, and I'm brining up an enchanter and alchemist too. Soon I will be completely set for glyphs, gems, flasks, and enchants. And, I make a killing on the Auction House.
Mad WoW Skills even has talent and class guides. I do not use them on my rogue that much because I have been playing for quite a long time, but I decided I wanted to bring up a couple alts, a death knight to play with tanking, and a shaman, because face it, they're killer. I saved time and gold by using the class guides and the talents information to prevent me from making inadequate gear and talent choices.
I can't say enough good things about Mad WoW Skills. Every player will benefit.
Mad WoW Skills Review brought to you by Warcraft-Shack. For more cool stuff check out Hayden Hawkes Gold Guide Review.
I always had enough gold, and I was continually assured a raiding spot. I've been with the same guild pretty much since the first month I played. We completed 40 man raids in Vanilla, and we survived all the raid changes, and we are still going strong in Cataclysm.
So why would I need a guide?
I don't know everything, that's why. It does not matter how much anyone knows, there are always more things to learn, and there is always something you can learn in WoW. So after doing research on the internet, I felt Mad WoW Skills was the best choice.
Mad WoW skills covered pretty much everything I need to know to be successful at WoW, and still enjoy the game. There's a gold guide, but it's not any old gold guide. It covers the auction house and gathering professions in addition to farming, which is usually what every gold guide reviews. And now I get more than four times the amount of gold I was receiving prior to purchasing this guide.
The guide's big on pvp too. I wasn't much of a player vs. player, I always favored being a raider. But there are times where it would be great to creep up behind a player stun locking them right into submission. The problem I had was each time I would work my way halfway through a stun lock, another player would gank me, causing me to be rezzing at the graveyard while yelling at my computer screen. Now that problem doesn't exist due to Mad Wow Skills.
I always thought professions were a waste, and too much effort to level. Now I've maxed not only Inscription and Jewelcrafting on my main, but mining and herbalism on an alt, and I'm brining up an enchanter and alchemist too. Soon I will be completely set for glyphs, gems, flasks, and enchants. And, I make a killing on the Auction House.
Mad WoW Skills even has talent and class guides. I do not use them on my rogue that much because I have been playing for quite a long time, but I decided I wanted to bring up a couple alts, a death knight to play with tanking, and a shaman, because face it, they're killer. I saved time and gold by using the class guides and the talents information to prevent me from making inadequate gear and talent choices.
I can't say enough good things about Mad WoW Skills. Every player will benefit.
Mad WoW Skills Review brought to you by Warcraft-Shack. For more cool stuff check out Hayden Hawkes Gold Guide Review.