How to Manage Your Mage in Player vs. Player
You could argue that mages are one of the greatest Player vs. Player classes in World of Warcraft for many reasons. There are players that will inform you it is due to the capability to lay down some nasty AoE when it is necessary. Others will rant about the insane amount of control they possess. There is one thing for certain; a skilled mage represents a constant threat.
The first thing you must master as a PvP mage is your ability to control a fight. You need to have a good idea of what you intend to accomplish before you step into a fight. In a one on one fight you will be able to stand up to almost all of the classes, but a misstep is all it takes for most opponents to take you down.
One of the areas a mage is able to control includes their numerous capabilities to broaden the distance. A number of the classes use snares or roots to keep their enemies stuck in place or slowed down. Mages can simply blink out of these situations allowing them to be where they want to be, at range. Blink is going to be one of your most used abilities thanks to this fact, which allows you to preserve your trinket for when you really need it.
Contingent upon your talent specifications there may be other tools available to you so you can flee. Using spells like Dragon's Breath, Frost Nova, and Cone of Cold will let you stun or root challenger. Blink should be saved any time its possible after a foe applies a moderate or major cooldown in order to narrow the gap. You want to make sure that you don't end right back in trouble after escaping.
The main Player vs. Player specification that a mage has is Frost because of the additional control. With frost you will decrease your Frost Nova cooldown, gain a shield that freezes those around you when broken, gives you a pet with another freeze, and also lets you reset any frost spell cooldowns. The combined capabilities make this spec highly survivable and also skilled in dishing out damage when necessary.
The capability to damage occurs mainly by using Deep Freeze. This encases a frozen target in a block of ice for a few seconds. This allows your spells to do more damage and increases the critical chance. Combined with Fingers of Frost this allows you to do a massive amount of damage in a short amount of time.
A mage becomes a dangerous target if a mage has both control and the possibility of high spike damage. Having the skills to utilize spells such as polymorph to reset the battle, or utilizing Evocate to heal provides us with an additional edge. If you are able to master a mages tools, you will be a serious threat.
The first thing you must master as a PvP mage is your ability to control a fight. You need to have a good idea of what you intend to accomplish before you step into a fight. In a one on one fight you will be able to stand up to almost all of the classes, but a misstep is all it takes for most opponents to take you down.
One of the areas a mage is able to control includes their numerous capabilities to broaden the distance. A number of the classes use snares or roots to keep their enemies stuck in place or slowed down. Mages can simply blink out of these situations allowing them to be where they want to be, at range. Blink is going to be one of your most used abilities thanks to this fact, which allows you to preserve your trinket for when you really need it.
Contingent upon your talent specifications there may be other tools available to you so you can flee. Using spells like Dragon's Breath, Frost Nova, and Cone of Cold will let you stun or root challenger. Blink should be saved any time its possible after a foe applies a moderate or major cooldown in order to narrow the gap. You want to make sure that you don't end right back in trouble after escaping.
The main Player vs. Player specification that a mage has is Frost because of the additional control. With frost you will decrease your Frost Nova cooldown, gain a shield that freezes those around you when broken, gives you a pet with another freeze, and also lets you reset any frost spell cooldowns. The combined capabilities make this spec highly survivable and also skilled in dishing out damage when necessary.
The capability to damage occurs mainly by using Deep Freeze. This encases a frozen target in a block of ice for a few seconds. This allows your spells to do more damage and increases the critical chance. Combined with Fingers of Frost this allows you to do a massive amount of damage in a short amount of time.
A mage becomes a dangerous target if a mage has both control and the possibility of high spike damage. Having the skills to utilize spells such as polymorph to reset the battle, or utilizing Evocate to heal provides us with an additional edge. If you are able to master a mages tools, you will be a serious threat.